Session 8: Motion Tweening
Description of the Activities of Session 8
Reading:
- Hour 9 - pp. 189-208
- Hour 10 - pp. 209-222
- Hour 11 - pp. 223-246
Mini-lecture:
Assignment: Hour 9
In a new Flash file, create a motion tween of a ball spinning as it drops and bounces back up.
- Draw a circle, then a smaller circle inside and near the edge of the first.
- Convert the two objects into a single movie clip object
- Place an instance of the object at the top of the stage
- Make keyframes at frames 25 and 50
- Move the movie clip instance to the bottom of the screen at frame 25
- Click at frame 1 and create a motion tween
- give it an easing value of -65
- have it rotate clockwise 1 time
- Click at frame 25 and add a motion tween with an easing value of 65
- easing 60
- rotate CCW once
- Test the movie - if you have never seen a yo-yo, that's what is looks like (sort of)
- Save-and-compact the file, then submit it
Your final movie should look something like this
Assignment: Hour 10
In a new Flash file, create a shape tween with shape hints.
- Use the polystar tool to add a large 8-pointed star in the middle of the stage
- Insert keyframes at frames 20 and 40
- Delete the star at frame 40 and add a large square in its place
- Change the color of the square
- Use the align panel move the shapes to center of the stage
[Test the movie - see how the points of the star seem to rotate?] - Create shape tweens at frames 1 and 20
- Add four shape hints to the first tween, connecting alternate points of the star to corners of the rectangle that are in the same general area.
[Test the movie - the tween with shape hints no longer rotates, but the other still does] - Save-and-compact the file, then submit it.
Your final movie should look something like this
Assignment: Hour 11
Add a background sound and a sound effect to an existing Flash animation.
- Download and then open the file chap11-start.fla
- Download the sounds sample_loop.wav and sample_sfx.mp3 and import them into the library
- Save the file under a different name.
Leave the locked layers (floor and ball) alone - that's where the animation happens. - Add the "sample loop" sound to frame 1 in the "loop" layer
- Set the sync to "Start" and have it repeat 4 times
- In the "effect" layer, add keyframes at frames 18, 38, 58, 78, and 98
- Add the "sample_sfx" sound at each of those keyframes
[Test the movie] - Save-and-compact the file, then submit it.
Your final movie should look something like this
In Class Exercise: Wildthings
- Create three movie clips, each with a different motion tween (straight motion, guide, alpha, size, rotation, etc.).
You can animate geometric shapes or images. - Place two instances of each movie clip on the stage.
- Use multiple layers, but you don't necessarily need one for each instance.
- Make each instance different (size, rotation, direction, color, etc.).
- The main timeline should have ONE FRAME.
- After you finish, save and submit the FLA.
Options:
- Make the background an image or a color other than white
- Nest movie clips (e.g., spinning wheels and moving car)
- Add more movie clips or instances
- Use layers to simulate depth
Project work: Image Portfolio
- Continue to work on Image Portfolio Project
Copyright 2012,
by the Contributing Authors.
This work is licensed under a
Creative Commons License
Cite/attribute Resource.
Clark, G. C. (2007, November 19). Session 8: Motion Tweening. Retrieved May 21, 2012, from Notre Dame OpenCourseWare Web site: http://ocw.nd.edu/computer-applications/applied-multimedia-technology/sessions/session-8-motion-tweening.






















