Second Life Project

Second Life Project Description

Learning Goals

 

Overview

The Second Life unit of the course has two components:

  1. In class you will complete exercises that help you learn how to operate in Second Life
  2. At the end of the unit you will submit an essay applying the four dimensions of multimedia - functionality, content, aesthetics, and usability - to Second Life. Relate the areas to Second Life in general (including the client software) and specifically to one or two locations in the virtual world.

 

Essay Parameters

Formatting

Usage tips


Example

Sample student paper
Citation: Clark, G. C., Clark, G. C. (2009, January 29). Second Life Project. Retrieved May 20, 2012, from Notre Dame OpenCourseWare Web site: http://ocw.nd.edu/computer-applications/applied-multimedia-technology/projects-1/second-life-project.
Copyright 2012, by the Contributing Authors. This work is licensed under a Creative Commons License. Creative Commons License