Audio Terms
- Ambience - sound from the surrounding environment rather than from the sound source.
- Attack - The rate the sound begins and increases in volume.
- Decay - The fade out of the reverberation of a sound
- dB – abbreviation for Decibel, a measure of volume.
- Envelope – How a sound or audio signal varies in intensity over a time span.
- Gain – The amount of increase in audio signal strength, often expressed in dB.
- Hertz (Hz) – cycles per second, the unit of frequency, the pitch of a sound.
- Hum - The 60 Hz power line current accidentally induced or fed into electronic equipment.
- Loop - where the ends of a recording are spliced in such a manner that it will continually repeat
- Mic - microphone.
- MIDI (Musical Instrument Digital Interface) - a standard for communication between electronic musical instruments and computers.
- Mix - To blend audio signals together into a composite signal.
- Monitor – to listen, or a device to listen.
- Noise - Any unintentional or objectionable signal.
- Normalize - adjust the level of a selection so the highest peak is at maximum recording level
- Peak - The highest point in the audio waveform.
- Post Production - done after film or video is shot, including the recording of replacement dialogue, adding sound effects and the mixing of dialogue, effects and music.
- Sample – To record a short segment of audio for the purpose of playback later.
- Voice Over – adding a vocal track to video or music.
- Vox - vocal.
adapted from http://www.recordingeq.com/glossary/glosae.htm
see also http://www.rolandus.com/glossary_main.asp
Copyright 2012,
by the Contributing Authors.
This work is licensed under a
Creative Commons License
Cite/attribute Resource.
lschilli. (2008, February 05). Audio Terms. Retrieved February 12, 2012, from Notre Dame OpenCourseWare Web site: http://ocw.nd.edu/computer-applications/applied-multimedia-technology/mini-lectures/audio-terms.






















