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Audio Terms

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  • Ambience - sound from the surrounding environment rather than from the sound source.
  • Attack - The rate the sound begins and increases in volume.
  • Decay - The fade out of the reverberation of a sound
  • dB – abbreviation for Decibel, a measure of volume.
  • Envelope – How a sound or audio signal varies in intensity over a time span.
  • Gain – The amount of increase in audio signal strength, often expressed in dB.
  • Hertz (Hz) – cycles per second, the unit of frequency, the pitch of a sound.
  • Hum - The 60 Hz power line current accidentally induced or fed into electronic equipment. 
  • Loop - where the ends of a recording are spliced in such a manner that it will continually repeat
  • Mic - microphone.
  • MIDI (Musical Instrument Digital Interface) - a standard for communication between electronic musical instruments and computers.
  • Mix - To blend audio signals together into a composite signal. 
  • Monitor – to listen, or a device to listen.
  • Noise - Any unintentional or objectionable signal. 
  • Normalize - adjust the level of a selection so the highest peak is at maximum recording level 
  • Peak - The highest point in the audio waveform.
  • Post Production - done after film or video is shot, including the recording of replacement dialogue, adding sound effects and the mixing of dialogue, effects and music. 
  • Sample – To record a short segment of audio for the purpose of playback later.
  • Voice Over – adding a vocal track to video or music.
  • Vox - vocal.

 

 

 

adapted from http://www.recordingeq.com/glossary/glosae.htm

 

                  see also http://www.rolandus.com/glossary_main.asp

 

 

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