Four Dimensions of Multimedia
A set of concepts intended to act as a framework for evaluating multimedia materials.
These ideas serve as a conceptual framework for describing and critiquing multimedia materials. The concepts are not mutually exclusive; they overlap in a number of ways. At the beginning of the course, they are used in the context of reviewing a website. In the last project, students are asked to apply them to Second Life, an entirely different environment. The professor also uses them in the project evaluation rubrics. One of the goals of the course is that students internalize these four concepts, which can be applied in many different situations. The four dimensions are summarized below, in no particular order. Readings and more detailed information are provided on the linked pages.
Functionality
- What can it do? (read more)
- Components include media, control, interactivity, and reliability
Aesthetics
- How does it look? (read more)
- Components include pleasure, style, imagination, and expertise
Content
- What does it have to say? (read more)
- Components include source, audience, purpose, scope, and accuracy
Usability
- How easy is it to use? (read more)
- Components include navigation, feedback, accessibility, and consistency


















